I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Hello Everyone! =) I`m new for this site. And hope u will understatnd my mistakes and forgive me. I`m a student in gem-dev, and learning environment pipeline process and software. Now i decided to make a small level with environment assets a nd props. I was prepare a huge amount references and now step by step making…
I want to create a near future sci-fi city environment. I assume walls, side walks, roads, and anything "blocky" won't require a normal map baked from a high res mesh. But what about street lights? Fire hydrants? guard rails? manholes? display kiosks? This may sound like splitting hairs, but doesn't EVERYTHING look better…
Senior Level Artist/Environment Designer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Senior Level Artist (m/f) for an unannounced Unreal Engine 4 project. As a Senior Level Artist (m/f), you will enjoy artistic ownership of gameplay levels, pushing your aesthetical and technical…
Hello everyone! We are young and ambitious team of Anti-Gaming studio located in Tbilisi,
Georgia. We currently work on a big project called “Legend of Amiran”. Legend of Amiran is a single player, open world AAA rank game that incorporates
unique gameplay mechanics and a world based on ancient legends and Georgian
folk.…
Hm it's a good site and there's some very nice content but there isn't much either. The warehouse is a good example of environment artist but lighting lets it down and makes it average. The car is really awesome though. Basically my main crits are: Lack of content, need more environments than just single props like the…
Did you make all the vehicles for your first enviro? The police car is pretty neat. There are lots that could be improved with that environment. There is a ton of repetition in it, assets could be rotated or scaled so everything doesn't look like duplicates of itself. I also think you should spend more time making…