1: The pole seems to be built from duplicates on the same section (There's repeated rust)
2. The tiles look like they can use a little break up in the textures as they're very clean and pristine while they have junk piled on top of it
3. Though it has a no parking sign, it'd be nice to add another object in foreground like a inoperable car or something big like that for that foreground element.
4. The details and textures seem crisp like the brick walls but again if can use some grime and worn.
5. Lightings a little harsh bit, try making it a little more gentle and some cast shadows in the foreground. Even though judging from the time of day you'd find hard shadows.
agree to all above, plus I would say that pipes and concrete semi-pillars (house on the right side) r too clean and white. Pipes especially need more rust and dirt where they intersect with horisontal extruded sections of the building.
Same on what everyones said, and all the barrels should be the same size.
And even so far as your logo..
"Dreams that never end(s)? Why the S on ends? And I read it as 3D Dreamsin, but your site is dreamsin3d... may need to flop it around a bit.. I didn't catch it was supposed to be the other way until I read your url.. I just throught it was 3d dreamsin....
And your leaf thingie or eye thingy reminds me of the Nvidia logo..
Replies
1: The pole seems to be built from duplicates on the same section (There's repeated rust)
2. The tiles look like they can use a little break up in the textures as they're very clean and pristine while they have junk piled on top of it
3. Though it has a no parking sign, it'd be nice to add another object in foreground like a inoperable car or something big like that for that foreground element.
4. The details and textures seem crisp like the brick walls but again if can use some grime and worn.
5. Lightings a little harsh bit, try making it a little more gentle and some cast shadows in the foreground. Even though judging from the time of day you'd find hard shadows.
Nice stage you got to though.
Same goes for the road texture, which grains would be the size of an apple.
But yes, the image is still nice
It seems like its floating a bit.
And for scale, use a measure figurine if you want as a benchmark.
And even so far as your logo..
"Dreams that never end(s)? Why the S on ends? And I read it as 3D Dreamsin, but your site is dreamsin3d... may need to flop it around a bit.. I didn't catch it was supposed to be the other way until I read your url.. I just throught it was 3d dreamsin....
And your leaf thingie or eye thingy reminds me of the Nvidia logo..