Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
Oops I was misremembering. I was thinking about the deferred decals technique from Star Citizen. Explained here https://polycount.com/discussion/comment/2357033/#Comment_2357033
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
Hello Guys Would really appreciate some feedback on the most recent artwork. https://www.artstation.com/artwork/0Xo8l4?commentId=2351058 It took me roughly 4 weeks to get this prop done but i'm happy to see it done :) Also, if you would be so kind to click the like button it would make me very happy :)
Not necessarily a art position, but if you know of any of them programmers that may have lost a position, please pass it along. Game Server Programmer Playnet are seeking a C/C++ programmer to work on game server systems. The successful candidate will work on code for "WWII Online: Battleground Europe" (US and Chinese…
Hi everyone! I'm a long time lurker, first time poster and am very new to normal maps, etc. I've only been modeling for a year or two now, and I am hoping someone has some advice for this issue I'm having. I modeled this pistol from the show Firefly and was trying to adapt it for use in a game engine. So I retopologized…
Hi polycount, I'm relatively new to UDK and I'm having some issues building lighting in my level. Here is the short actors list for my level: When I try to build lighting it fails. After looking at the log it appears that I'm running out of memory. I currently have 8GB, generally using ~2.7 GB before the lightmass build…
Hi everyone, I would like to start a tread concerning every ressource available on drawing and digital painting. So if you guy's are interested in learning more from each other just post some link and share. I suggest that we could divide each site under sub-category like these one's : -Book's -DVD's -Drawing/sketching…
Hi all. Here's my first(ish) skin for CS:GO. First(ish) because I made another one before this but that's not worth seeing the light of day :) . While I know that this is no work of art and possibly not worth being on Polycount, I also believe that is no kitsch, not just slapped on the weapon and thrown on the workshop and…