Small Gameplay update - So I've worked more on the gameplay elements (The club (screenshots) is almost done) I've created an pickup function that let's you pickup small objects (inspecting them and more advanced things will come later) and I've made my trash bin functional. I'm still learning to code and handle blueprints,…
Have you tried disabling sleep mode to see if it has an effect? Also, try this link: http://answers.microsoft.com/en-us/windows/forum/windows_10-other_settings/driverpowerstatefailure-on-windows-10/f122acfd-1522-48c2-a528-527d7653e90a Bug Code Reference:…
Eye adaptation not working properly, which means new HDR do not work properly, which means lighting is screwed. Also outdated terrain tools (and entire system). Also problems with network code. Those come to my mind at first thought. You can also can check crydev.net forum (Feeback section), for current issues. I must…
Bones and/or morphs are the only way really, unless you have some fancy vertex-shader mojo. I guess it really comes down to the hardware you're developing for. Usually bones are better, but ther comes a point of diminishing returns, when you have too many bones. Also I think it's a tradeoff of artist/coder development…
Hi there, Can someone show me how you port model files from these two games. My aim is to be able to port these over to a source game and run them as ragdolls -I don't plan on redistributing them, just as use for a learning curve which me and my friend will do in our spare time ( we know nothing :poly124:)
Hello! Firstly, thank you so much for taking the time to read this post! I am Robby Hwang, the assistant producer of an Advanced Gaming Project (AGP) called SWARM. Situated at the University of California, we are hoping to make this game a reality! We are looking for individuals who can take up the responsibilities one or…
How should I add detail to the lion's head? I've tried sculpting in Blender and haven't been able to get good results. The subdivisions I get while sculpting always seem to come out jagged. Is there something I'm missing or some settings I should change to improve the quality of the geometry without going overboard on the…
I'd love to know how you guys organise your models for a complex RTT bake. To put this in context I've found it extremely useful to try and get as much info out of a RTT bake as possible. Assigning colour coded materials to a model and baking out the diffuse information to create masks is something I find extremely…
Trying to figure out how to set lightmap resolution based on distance. Im working on an isometric scene and since the camera is further back, Im assuming I dont need as high lightmap resolution? Though no matter what camera distance, the Lightmap Density view mode will show me the same color coded meshes no matter what…
you can create them in the material editor, no coding required, its an visual interface where you can connect different nodes to an output whats done here is called channel packing, where you fit as much information in as few textures as possible while still retaining full quality most likely they thought they don't need a…