Hey, thought i'd start one of these up for my Major Project, assessed in about 12 months time. Aim is to get cumulative feedback on what I'm doing, as well as forcing myself to keep a progress log (one of the requirements of the project). Hopefully I can keep this updated, but i'm always a bit slack about it. Basic…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
I go to NYC 3 to 4 times a month. But I don't consider myself an authority on the place at all. But I will say you won't feel like a tourist there, because half the people around you don't actually live there either, haha, be prepared to have strangers ask you for directions too. I wouldn't say the street food is amazing,…
@N88tr: Indeed :) But I think I'm already making progress on that. @Jessica Dinh: I prefer to stay with my more primitve tools for now. I have a full license for it as I'm also doing little assets and rigs for friends that want to sell their final products. I also plan to sell my future little indie games for 2 or 3 bucks…
A lotta folks say they know this city. The streets and the back-alleys, Upper-Eastside and Lower Northwestertown, New Chinatown and the old docks filled with old seamen, that rundown adult entertainment joint down on 69th - someone thought they were bein' real funny with that one. A lotta people'd be right, Dick Hardigan…
Looks like it's coming along! Currently I see a bit of a undecidedness when it comes to whose room I'm exactly looking at here. Currently the ikea-like furniture designs that you chose, the big peace sign on the chair, colorful posted notes, messy yet organized looking clutter, Mac and Macbook-type computers leads me to…
Project Title Shooter Buddies Description A first person, 4 player cooperate tower defense. Deploy on the battlefield with your friends or matched players to defend your planets core from invading robots. Choose from a variety of weapons and attachments to suit the needs of your team. Then adjust your player and weapon…
The Biohazard Project is a collection of classic scenario's based on the events of the popular Resident Evil franchise. We aim on delivering the best nostalgia injected experiences on the Source Engine in a new and exciting way for old and new fans to enjoy. This mod is a total source conversion and will include all new…
Industry Giants 2011: Ten in Texas 10th Anniversary Event June 25-26, 2011 A BUNCH OF SHORT GUYS Hosts INDUSTRY GIANTS 2011: Ten in Texas Visual Effects, Animation and Game Forum A Bunch of Short Guys are proud to announce this years Industry Giants 2011: Ten in Texas, the tenth anniversary event of Texas premiere Visual…
Hi everyone! I'm currently learning how to use MEL to automate some repetitive tasks in my rigging/animation workflow and I've run into a problem. I thought I'd post my script here to see if anyone can point me in the right direction. Basically, this script is designed to create blendshapes for clothing and accessories to…