It doesn't seem to be working for me at all. I can't figure out how I generate the shadows and highlights for a color, or how I toggle between the two. Here is what I've tried: 1. Set the ambient light to a grey color on a white object. Result: When ambient light enabled, nothing changes whatsoever. I use the color picker…
I think this is a very real issue, which can affect any production relying on sculpting and baking. It's a bit of a dirty little secret - artists sometimes like to claim that baking is a quick and easy step ("no problem, it will only take one day"), which it certainly is when everything is approved in a linear order (as it…
I can control the vertext normals with 'Set vertext normal' and 'Vertext normal edit tool' but I want to specifically point the normals at a location in the world. The other options just point at the horizon. For example the vertex normal edit tool does this But what If I want it to do this This is so I can bake at the…
Hi guys! I’m a Unity3D-developer and I’m working on a Mobile Game Editor - the app where you can code mobile games right on the mobile device. Currently it’s on a relatively early development stage. Nevertheless I’d like to gather the feedback on what I’m doing. Please, take this short survey (there’s a short demo video in…
Even in such cases it doesn't prevent you from having perfect shading without any visible pinching by just editing , transferring vertex normals. Nobody used sub-d topology on static meshes in games before. Only on characters. Now it looks like a must for some uncertain reason. Here is an example how with totally "bad"…
I think it probably helps to say what kind of work you do. For environment hard surface work, I've gotten pretty good with all the major programs so it doesn't really matter which I use, but the workflow does differ a bit between them. A lot of the stuff is the same, so I just copy/pasted.…
Well, I've posted it now, for some reason I'm getting weird vertigo from just looking at my screen right now, so I decided that the 6th draft would be enough. I'm gonna quickly walk through my thought processes behind the piece though as I feel I should. The initial concept was basically me asking myself the question of…
I had a really horrible Steam experience too. I have broadband DSL 384/384. I considered wether I wanted to buy a Steam version or a Retail box. In my consideration was the following: -there was NO information on the Steam website that told me if I bought online if I could burn a CD of my purchase so that I could install…
Greetings, polycounters! My name is Andrey Sarafanov I am Senior 3D artist at Wargaming Minsk. - My Artstation - Here are the tanks I had a chance to work over since may 2014. Object 704. Created under the guidance of our historical consultants Vladimir Moroz and Eugeniy Melnikov. Almost all before-texturing work was…
I right click and exposed the parameter but nothing shows up in the checklist. EDIT: Never mind. I deleted the uniform color node and recreated it. The parameter is exposed.