Hi Polycount! I have been on the hunt for a good rigging tutorial that covers the creation of a bipedal character, along with stretchy limbs/torso/etc, and also covers the creation process for facial rigging/blendshapes in the same one. I am planning to rig a cartoony style character, hence the need for some squash and…
I've been working on this set behind the scenes while lurking on the site. Currently I'm having an issue where when I import my FBX from maya to ingame, I have various polygons missing. I like to have the asset in-game when textuing so I can compare all the masks as I do the diffuse. I'm not very good at rigging, but there…
Hi everyone, I'm working on a small project with my friend and we are looking for someone to rig our two completed characters. We'd like to base our rig off the Epic Games skeleton with a few particular elements needed such as a first person camera bone/and the weapon bones built into the rig. If you're interested, please…
Hi everyone, Wow... haven't been on here in a while. I'm hoping you guys can help me. I'm looking for a character rig to create 3d animatics with. I used to work a lot in maya but then changed to shooting live action stuff and now I'm try to work 3d into my preproduction workflow. So what I need is a rig that is realistic…
whats the most you guys have spent on building (or just buying) a computer? was it a good value over time? or was it just overkill? I'm curious to find out how much value other people put into their rigs. I put together some parts on newegg and it just broke the $3,000 mark. i7 3.2, 2 gtx 285s in SLI, 6 gigs ram, an 80 gig…
Hey everybody, I try to rig and animate a human biped directly in Unity 2019 these days (from the animation rigging package available in the package manager). I have something really basic for now. I started with rendering the bones. I can rig the feet, with the twoBoneIKconstraints (and 2 cubes, to control the knee and…
Thanks, guys Doc_Rob: I think you're kinda right -- it's a bit tough to see the larger forms in those photos cause the background is so contrasty it kills the silhouette. IRL it looks better than in the photos, I think. When I go to do nicer photos I'll put a background in there like rybeck suggests. Asmuel: I has a bug in…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals) for Media and for Games, i know all the tricks to create a clean rig for game engines and solve rig issues inside it. I can use any 3D software and…
The Freelancer They are employees of private military companies. Soldiers of fortune or freelancers. Equipment: Armor "Redut-T5", Shoulder Belt System "Smersh AK", Pouch "Suharka", Pouch for 4 magazines AK. Pouch Individual Dressing Pack (Smersh's system) Grenade "ROP - Green" Medical Scissors Radio Baofeng UV-5R Sling…
Hello to all! I'm a Animation Student looking for realistic soldier maya rig to use for my upcoming demo reel. So far all I've been able to find are more cartoony rigs and I really need to have something more realistic if possible. If anyone out there has a soldier rigged in Maya they would be willing to pass along it…