Hm, in my experience Blender is the one that tries to catch up permanently. trueSpace had a realtime render viewport already back in 2009. The UI concept with the middle aligned content comes from Maya when i have seen it right. And so on. And as my previous poster already said, rigging and animation still needs lots of…
* Your annual gross revenue from creative work must be less than 50 000 EUR/year. * You may not use the license on any project valued over $100,000 USD This is just another bad joke from Autodesk! How does a company "value" its project? How does it know it will make more than $100,000 USD? If they undervalue their project…
Hello, I´ve done a lot of Mechs and hard surface stuff, in the last months and i always wanted to do a nice realtime Bust with all the fancy SSS and translucency. Finally i took the time and here is it ;) It has 25 000 Tris without the spit Object. And there are 3x 2k Textures on it. It took me about 10-12 hours to make…
Hello, I'm making a German WWII plane, the Messershmidt BF 109. vvvroooommm... Low poly still WIP but once mirrored it will be around 12,000 tris. I can't decide for texturing if I should mirror UVs or not. There are some parts of the model I'm not sure if I should optimize more. For instance the canopy can just be one…
Hello, I'm trying to rig a simple bow string using Mark Dygerts method of 2 weighted bones. I had to turn off normalize because it was 100% weighted (red) all in the center of the bow, I then weighted in vertices in twos going 1.0 0.9 etc But my result was this :> I'm not sure what I'm doing wrong, this is my first time…
Hey, Just a quick question for UK-based character artists. I'm currently applying for a games job and it states that I should provide a salary expectation. Naturally I don't want to undersell myself but at the same time I don't want to shoot too far over a reasonable estimate. I was just curious to see what other artists…
This is something I'd like to know about, too. I'm far from the only one who would have any interest in using realistic firearms in several videogames. Be they the designs themselves and/or the actual names. But to make matters worse, I'm far from a weapons expert, let alone well-versed in the legality behind it all. I am…
m4dcow, gotcha man. Just grab the transparency mask and use it as a layer/group mask in photoshop. It's as straightforward as it sounds. That way you create intermediate values in the reserved range. You bg has 0 in there. Your subject has more then 32 and since the mask is soft you end up blending between the two in that…
So they key note has been released and I haven't fully watched it yet but I'm linking it here. [ame] https://www.youtube.com/watch?v=NVl8o85YGNE[/ame] The organizer also said he still finds the 2009 keynote more effective so here's a link to that. Also haven't watched this yet XD.…
Aside from the fact that the viewportshaders aren't aligned in 3ds max, I just had to come to the conclusion that the scanline-renderer is not aligned 100% in 3ds max 2009 either! I hope I made a mistake and will run some more indepth tests during the week but that would be really disappointing after at least the…