I'm having a problem in ZBrush 4r5. I've exported a flat plane out of 3ds max 2013 using GOZ. The plane imports fine, I can draw on it with a single brush no problem. However, when I use wrap mode, it looks like the brush is sampling like crazy. I turn on wrap mode: Now it goes crazy when I try to paint: Any ideas on why…
Hello guys, Just wanted to share and give a free node for substance designer users. Basically it gets a cloud noise or any noise and polishes it with 3 slider settings. Not all noises will do a good job, but you could find more uses than that. Here's an example with normal map applied: Get it here:…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
https://youtu.be/FHVj4AKVa3o www.mariExtensionPack.org Version 6 of the industry standard
plugin for Foundry's Texturing Tool MARI is now available. Full Release Overview: https://bit.ly/43xoDIc This new version restores support for
Mari 6, and future-proofs it by adding support for the currently not
yet available Mari 7…
Hi all, New Unity user here. I’m coming with experience predominantly in Unreal so Unity is new for me. * I’m having issues getting Unity 6.3 with HDRP to use packages. Whenever I install a new package I get the following error message and not sure how to resolve it. My Unity hub version is at the latest version (as of…
Hi guys I just wanted to start a discussion regarding some of the issues which slow your team and projects down. I've recently come out of the industry and gone into teaching. I'm planning some papers for students at the moment and would like to know your thoughts regarding what would help people applying for positions in…
Hi guys! I’m a Unity3D-developer and I’m working on a Mobile Game Editor - the app where you can code mobile games right on the mobile device. Currently it’s on a relatively early development stage. Nevertheless I’d like to gather the feedback on what I’m doing. Please, take this short survey (there’s a short demo video in…
When i read other's messages, i remember that i use snapping from f11 menu and i think it's wasted time mostly. I'm also planning to make left menu for myself for modelling tools to add Core UI. If i can make something usable, i can share it here. From what i've read from foundry forums, repete won't find enough time for…
Hey all, thanks for the replies I am reading them and some are actually really informative, but I should solve a misunderstanding here. Shader forge is a node-based shader editor tool just like the one that is used in Unreal or CryEngine, Or the one that is used in 3DS Max. So yeah, nothing automatic or magical happenes…