Ahoy I'd recommend you put the focus on your work, as your portrait stuff is really strong, and really trim down the rest of the site. Keep it simple with your links at the top, as you have now, fewer images in layout (personally I'd go with no images) and make the images of you work a lot larger. Consider using something…
First thing I need to do illustration: documentation. I have downloaded all the new splash and begin to analyze the characters: I need in the illustration Nami is performing an action, invoking an attack. In most images of Riot, you can see glimpses and images making movement. Currently I have 3 images in mind, I want to…
Feel free to post your images directly in the thread. Polycount automatically resizes(and lets users expand) large images, so there is no need to use thumbnails or link to external images. Edit: 3000x*** is a bit large however. =D I think in the 1500-2000 range is going to be plenty to get the point across. We dont really…
I never use the background image option. its buggy, losses alignment and doesnt display at the same fidelity as a plane with the correct shader I usually size a plane to the same proportions as my image and assign a standard material containing the map. its important to make sure hardware shading is enabled in the standard…
Your models are decent and lit nicely on their own... but they could use at least a really small diorama environment per object. Doesn't need to be complex. For example: The first image of the portfolio piece of the axe could be sticking out on a tree stump, and the tree stump could be surrounded by a small piece of grass…
it's 2016 fronds please go to the last page<br><img title="Image: http://i.imgur.com/M9UvdvX.jpg" alt="" src="https://i.imgur.com/M9UvdvX.jpg"><br><br><br><br>heyoooo.<br> <br> i'm ike and i am but a humble art-monkey.<br> <br> just making this thread so all my doodlings are in one place.<br> <br> <br> <b><br> accepted…
Hi, so I have recently been upgraded to cs4 at work and I am totally hating it, I thought cs3 was bad but cs4's bad performance and new interface are just frustrating. Please note we're using cs4 not extension 2 so maybe extension 2 fixes some of the issues? Any ways I thought I would share some tips/work arounds if you…
Hello guys.... I'm currently taking a model for game class. This week I'm learning how to do high poly model. This is what i got so far for my model and I would love some feedback and any suggestion to make this model look better. The first link is the reference image and other two are my high poly model. Thank you and I…
Thanks for the quick reply - I could be mistaken but I dont think thats the effect Im looking for as it looks like it distorts in a curvy fashion (judging from a google image search!) I want to be able to take a hand painted horizontally tiling image and rather then run the photoshop filter"polar co ordinates" on the image…
Nice work, to get bigger images instead of thumbnails upload your work to something like photobucket, imageshack, deviantArt etc I think a popular site is imgur but I'm not sure..then simply click "insert image" (looks like a little mountain scene with a sun) and put the url inside, I normally right click the image and…