So now that Polycount has designated us a whole forum all to ourselves how should we go about using it? Should we just continue as normal just posting in the Workshop thread? Perhaps each artist can open up their own thread and update it with new work? Or we could make a new thread for each project? Whichever way we do it,…
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
What's a little upsetting is reading a small anti-polycount backlash in GA. a handful of posters saying they feel like PC members look down on other forumites and making out PC posters hand down criticism with a sneer. All I've ever taken away from polycount (and other forums) is that 'counters respect good artists no…
Not sure if I missed the deadline or not, but ether way here is my entry. Edit: opps I did miss it, better luck tomorrow. This is a gun metal material that revels bare metal using a combination of dynamask curvature and hand painted masks to revel bare metal underneath. Most of the materials detail is handled by curvature…
Yeah, it's more of a 2 handed weapon. I was a bit confused by that in your original post where you showed the plane with the concept and your model over the top...your scale is technically correct for that, but it seemed more of a 2 handed weapon. Glad I wasn't just crazy :p There's something about that top point that just…
Looks awesome. I like it a lot. Only suggestion I would have for you, is it seems kinda off that the cloth is hanging there by magic. Seems like it would just fall right off to the ground. What I would do is, since you already have her left hand right there, just make her grab the cloth with the left hand. It would also…
@Jeff: Thanks for the input Jeff, I see where you are coming from when you say Specialize. I know the importance of Specialization, hence me doing only environments/things related to it, but I always thought it was a good idea to showcase the ability to work in multiple art styles. Over here in the UK theres a wide…
I think one of the main atributes which seperate computer-games from other kinds of media is the interactivity. No matter what kind of game you play, you always have choices to take and interactions available. For the field of story-telling I'm missing the fact, that my interactions in the virtual world really reflect on…
I had Ashely as a teacher and I can only say good things about him. He knows the pipeline, he teaches it and he takes time for feedback - within and outside of the course. Also his feedback is on point and clear not just some ramblings. So I doubt that he is asking about the basics of what a course should look like to make…