This is not the best example (unfinished!), but the hair is produced by replicating a strip of UV'd polygons and arranging them in the style of the hair I'm trying to achieve. The hair texture is one I found on Google Images and modified so that it's white. By loading an opacity make, you can fade out the edges so that it…
Well, self-education took a lot longer than expected on this :) Ultimately I got tired of Unity's clunkyness and reliance on a quagillion 3rd party plugin (Shader Forge being one of them, but also no built-in vertex painting tool...) so I started looking at Unreal instead and found solutions immediately, that didn't…
The image below has ambient light from IBL affecting fog colour, this is going to be a scalar parameter so people can decide whether they want it or not, and to what degree it's affected. I'm working on direct light interaction with fog right now actually. The end goal is for the fog to react in a physically accurate way…
Yeah, I saw a demonstration of this when they were Discreet were first debuting Max 5? Max 6? So many versions, I don't remember. They were deomstrating the technique on Sam Fisher. Very cool shit. Me and some friends have attempted to replicate the technique, and we've had inconsistent results. Digital Domain has a…
Hello... I am colliding with an obstacle: I have hundreds of objects in 3dsa max (instances) that have to be instances in Unity. How do I export them from 3dsa max scene to unity with those instance bonds? Please help. I tried to replace objects with point - export - replace with prefab, but all my objects fly all over the…
Samuel Griffiths - Character Artist Not much content - though I wanted to get to a stage where I can keep replacing my weakest piece, which at this time is riddick. Looking to get some work experience or an entry level job in the UK. My focus is to get some anatomy studies up to help show my understanding, male and female.…
... mm well, that was quick. I'm glad my post was somehow useful to you, however when I was talking about being too late for major changes, I didn't meant this. But first things first: You did good. But proportion wise there is still some improvements can be made. Notice the green lines, these were my 'common grounds' to…
I am making an environment based on Last of Us and I am legend type of abandoned cities. Here are mood board and my first blockout The horrible brick texture has been applied just to get a sense of how it will look at the end when properly unwrapped and textured. The trees are borrowed from max for now but will be replaced…
I found loop node recently as a replacement for slope blur with unlimited number of sampling for things like that. it might get quite slow although. For "disorder" you can just set different seed slider for initial blobs in tile sampler node or different seed in displacing noise. You can also use random darker tints in…
Pipboy is retexturable and replaceable, and the hands could also be easily redone. There are several replacements available even with new anims and such. I'm considering the Pipboy but organic stuff is out of my league :poly142: Nightshade: Feel free to add me on Skype/MSN/Steam if you need more advice Skype: milleniafin…