Hello Polycounters! I'm Darryl Brownstone, aspiring game artist with a focus in Environments and props! I have been floating around polycount for quite some time now and I think it is about time to make an official greeting! About me: Over the past six months or so, I have set myself on a total crash course. I've been…
Hi! I've been around Polycount for a while now and i should introduce myself too. My name is also Martin, and im 33 years old and i lived in sweden. When i was 21, I got accepted to a digital gaming school where i studied game art for 3 years. I was a total noob in 2D and 3D and hoped to learn alot and get as good as i…
There's no 'beginner' application as such, the best way to start is to test usually. Get a feel for any of them applications first (I would probably recommend 3ds max or maya, But blender is free so that might be easier for you) The thing you should realise is all the mentioned applications can do the work of the other,…
Well that should not really come as a surprise, should it? Just look at the showcase & critique sub-forums here at polycount and you will see that animation only have 3.5K replies while 3D has nearly 525K replies, while the users on these sites are different it is pretty telling of the overall amount of people who does…
Ahh that's a cool idea @olaveiras, the eye isn't sculpted in a curved shape, it starts flat as a plane and is bent non-destructively using bend modifiers (or whatever equivalent in the 3D app), so the blendshapes can be very simple left right, up down for that planar eye. Whenever you get to record something (no hurry) we…
Nice work, had done similar for 3dsmax some years back, released on polycount as well and also covering the non "perfect grid" cases, and extended control on interpolation etc. http://polycount.com/discussion/130016/alles-im-fluss-3ds-max-modelling-plugin-released/p1 I no longer actively code on the tool, but made it…
For MD5, trying looking at the doom3/q4/ETQW sdk's. http://www.doom3world.org/ is a good place for idTech modding. Fellow Polycount member Mop also did a tutorial for 3DWorld that covered the export process from 3ds Max to the ETQW engine. Unfortunately this tutorial seems to be offline. I have i downloaded and could…
Waat? Adam is not here sharing his wisdom? how disappointing.:poly118: I am a hobbyist so all I can tell you is, I learned through the online tutorials at digital tutors, gnomon workshop and pnp of polycount. taking courses is good only for the fundamentals doesn't matter if its 2d or 3d or both. The rest comes from your…
@Texelion haha it does look like a kebab. Now I can't unsee it. @Brenn Welcome to polycount. Like you I was a lurker too and posted just a few weeks ago. I'm currently taking up a 3d course in Vancouver, and I'm leaning towards games. How long did it take for you to finish the cinematic, and how long was the course?
Don't be afraid to try stuff out on your own. I'd suggest finding concept art and trying to replicate it. Polycount has both a character and environment challenge every 2 months which I'd highly suggest joining; they're in the 3D Showcase section. If you've done a ton of tutorials, it might be time to step out of the…