We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
thanks okidoki Unfortunately they doesn't mention any issues I have. I found a few workaround on my own although. Support is still totally silent for some uncertain reason. Octane is still a champion when you need to tweak and render complex bioms using its cool GPU based scatter on surface nodes put in groups . If you…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
Hi PolyHertz, thank you for the extensive tests and for reporting. Starting from the good news. Ignore backfacing is now fixed in Beta 2 for every instrument. It was a last minute change in a small function that broke already tested code. I guess the 3ds Max crash should be fixed as well. IC.Shape Instruments work only on…
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Thanks MACHIN3 The wrapping tools got some major improvements in the last few weeks. Development source code is available via GIT release likely out next week. Creating icons and UI is just as important as the code, I sometimes get bored with just the coding and need some creative distraction on the project in order to…
Hey everyone, Stupid easy, but I can't get it to work I'm trying to import maya.cmds as maya USING the userSetup.py file. I'm in the right file path {C:\Documents and Settings\<username>\My Documents\maya\2016\scripts}, but it won't load when maya opens up (tried maya.ls(sl = True)) Can anyone help?
Hey,
Polycounters I need confirmation
on a few things which I couldn’t find anywhere else. I’m trying to blend 4
different texture maps onto one object/ mesh by using the layered texture node.
I have set everything up such as creating 4 separate UV sets and UV centric/ UV
linking for each texture map. So far blending 2…
I would like to share something with you guys, that I discovered some time ago, but I didn't have nice use cases to show it off. Now in the ray marcher, it saves me a lot of time, and simplifies and shortens the hlsl code that I actually need to write. Hopefully it will be useful for someone else too. It is about adding…
I've spent 5 years as a low level graphics engine programmer for a UK based studio, now spent 5 years doing game design & art, I have concluded... Good programmer: Writes solid, simple & fast code - lots of error checks for debug runtime (assert every parameter pased in) The BEST programmers have at least 1 years…