I'd suggest taking part in the next few environment challenges posted here on Polycount. The subject matter selection is always on point and those in the know (leads like myself) will see your work there, the bonus of having that public record down the line is potential employers can see how you handle feedback, how you…
Okay, It itook a lot of time, and I am not happy with that, but I have finally retopoed and baked the sucker. Have to tell ya - making all of his leaves unique objects certainly did not speed up the process. As well as life finding it's way to steal a lot of my time form this project(( But for what it is worth, here's the…
I've been through the exact same thing near the end of my studies and during my first job - excruciating pain deep in the shoulder developing from tablet use (surprisingly enough the pain was located on my non-dominant side). It receded for a while (new job, new place, and probably new chair), and then came back later in…
Hey guys! @KrisLW The original is has pretty flat ambient lighting, its a very old environment and I would probably say I'm not trying to produce a duplicate but rather recreate it with my own painting style, whilst not straying too far from original's design/layout. My current plan is to remake the room/furniture similar…
Edit: This just hit me: If you want to just be a texturing artist you can download all the free models on art resources and just texture them as best as you can that way you focus only on the texturing of assets and put 100% of your time into that rather than modeling also. Idk how good of a plan this is now in these times…
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
turpedo, Thanks for the critique I agree completely. I think toning down the light will make the helmet stand out a lot more. I tried to go for a high dark/light contrast. I was hoping the rays of light and high specularity of the helmet would give more eye movement. Another thing I noticed was a slight stretch on the…
Sal: What you call a chip on a shoulder, we call a hole in your brain!! It's the same sense of good taste that warns me to ignore Keanu as warns me not to watch another wooden Steven Seagal performance or expect dynamic acting from old chuck norris flicks or good dubbing in 70's kung fu flicks. Frankly, the need to refer…
Vig: You can drift into a dream within seconds so unless you don't sleep at all you're sleeping long enough. Recurring dreams? Oh, yeah. Loads of 'em. Of course there are the "nude in public" ones, where I dream I'm wearing just what I wore when I went to bed and am in a public place, having to sneak home. From what I read…
Thanks Nosslak, some great feedback there. Its not harsh at all, just honest constructive feedback. As i always say honesty is the best policy. A few things I'll clear up firstly, the final diffuse at the end of the texture workthrough is not what is on the model. Its used as a base and I paint in all the details. This is…