Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
Our house got robbed a few years ago and it still freaks me out when I think about it because I was downstairs and we think they literally watched me through a window then snuck in after I went upstairs. I was downstairs on the computer when I heard a bang outside the backdoor at about 3am and the calendar fell from the…
3dsmax isn't a big fan of multi branching bone trees or re-linking bones after they've been animated. Mix the two and you're pretty much guaranteed a distaster. BUT dummies are pretty good at straining out those weird bone linking issues. In general any time you have a multi-branching tree you want to link the chains to…
some little updates ; some new parts , some material test with floor etc. i'm kinda bored with loading bay tho :S i'll start another room now prob. i started loading bay without finishin corridor , starting another room without finishing this... i hope i'll have enough time before contest deadline. ---- a little update ,…
Some things to add to your room to fill it up more: chest of draws waste basket closet skate tool on table rug on floor next to bed (wood floors are frikn cold in the morning) posters on wall above computer (skate posters maybe) game console Check the size proportions in room to your character. If the character is a kid…
Okay not a lot of new animations that haven't been seen in this project before but wanted to note a few little animation workflow things that might be helpful for anyone. -Rotation of joints different in unreal than in maya -- unreal resamples animations on import. This can cause rotation differences compared to what you…
I do want the current room to be hollow, but when I subtract inside of it, I lose the floor. It's the reason I posted this thread. It all works if I build the room above the ground floor, but I want the room to share the same floor as the ground plane, and subtracting space from within the room causes the floor to go too.
Update update: Okay, finalized a workflow that satisfies my needs well enough. Made a tutorial for it here: https://youtu.be/uGMJodCvuis Update: Some research on the subject was shared on unreal forums here: https://recourse.nz/index.php/rdbptools-benchmarks/2/ Some of my own test, in which I compare a building as single…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…