Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
I'm making a UE4 Scene about a huge object that was abandoned somewhere. This will be the focus object. (Metalness is wrong on the pictures) . I'm having fun experimenting. =) Details don't really match the object size(15meters) If i try to match the fidelity of an object that size this project will never get finished or…
Hey guys, I am making a tiling texture script and have run into problems. I tiled a texture fine by pasting it and setting its transform in a for loop but I each of the layers to be smart objects. I can duplicate smart objects fine but their placement is driving me crazy LOL here is the code: this is the ill working smart…
hi, in 3dsmax when i want to clone face from object to use it for modeling i should hold shift key and drag the face and select fromm dialog box as object or element . its sometimes usefull but i usualy after draging the face use it as new object then snap it to original position. can we make a hotkey to just copy our…
For the last two days i am looking at the youtube videos and noone covered that. 1. Start new 3ds Max project. Empty one.2. Draw a cylinder. Example radius 10cm, height 100cm. Select it and select Rotate gizmo. 3. Rotate Z point. Left or right. Cylinder will rotate in place. That's fine i want to animate that. And i want…
So I have been working on this train wagon and I need some help in on how would I go to unwrap this object. I have already unwrapped and textured the lower base and wheels. It's the upper body that I need help and suggestion. As you can see in the 1st image I have the different object for the upper body but most of them…
Hello all, I was wondering if anyone has any experience with the whole export/import from UE4 to 3D Studio Max and back. It appears that exporting the data/entire scene from matinee and importing it into 3D Studio Max works just fine, but it looks like when I export my scene from 3d studio max using fbx 2012 with baked…
So there's a thing I've been wanting to try for a while but have never been able to process out the mechanics of it. It's a specific art style that looks terrible when static, but could look really beautiful in motion (that's according to my brain so I might be wrong). Start with this: Now everywhere you have black in the…
When you import a mesh file (obj, fbx), you'll get a file reference object. From this object you toggle auto-reloading (on by default), manually reload the file (reload button) or replace the file (... button). If you remove the mesh objects (blue cube icon) from the file reference object, auto-reloading will no longer…
You obviously didnt unwrap correctly your objects. For such static environnement objects, you could totally go with a decimated object. But either method can be used (or a mix) and can produce a correct result. Attempt 1 is better than the 2 btw.But imo it should be 1 continous object. Use geometry to define the…