This is what I want to see from a Game Art University * A stress on Fundamentals. Zero or <0 time spent teaching the interface of the Latest Programs * 10+ assignments Per class Per semester... small assignments... not 3-4 "Big Assignments" the school can put on their Marketing Materials for next year * Zero to <0 time…
I've had this problem in the past and it is usually because of the reason Mark mentioned, but it's hard to spot the gap sometimes. Try weld it all up, then split a new vert and make that the first knot, then weld up the old gap. I think sometimes Max just gets confused with the end knot position and then fails to extrude.…
Why you are using just one side of the Normal Map Texture? If you want a NON-Power Of Two Texture do the following : Make your UVs on only one Side of the 0-1 Space. So that one half is full of Shells and the other half is empty. When this is done, stretch your UVs to fill the whole 0-1 UV Space. Now when baking in Max…
UDK is in tangent space by default. If you want normals based on the view you can do that with the vector transform node (as was done previously). If you want values in the range 0 to 1 instead of -1 to 1, add 1 divide by 2. That should give you something that looks more like the example (minus the fact that some may be…
Ok its from a store and it has a return policy and comes with a 3 year garentee... i realise its not going to be a wacom (i wish i had the money for one ) but i supose its going to be better that my 15 quid peice of pants i have been using the last 4 years. The last model i did the thief girl…
Here's the script for adding multiple bones to multiple meshes: <font class="small">Code:</font><hr /><pre> //global proc CRaddMultiInfluence() { string $sel[]=`ls -sl`; string $objects[]; string $bones[]; for ($node in $sel) { if (`nodeType $node`=="joint") $bones[`size($bones)`]=$node; if (`nodeType…
1- never experienced this are you sure you havent got something like "create uvs in new set" tagged 2- yes look in display-polygons-custom poly display, lots of powerfull stuff in there too. 3- you can relax, or smooth using the sculpting tools, which if you want to do it across the whole model select what you want…
In the Unwrap Editor, in options>preferences: check use custom bitmap size and put the right resolution in Render width/height OR uncheck it and select your texture in the listbox at the top of the editor (CheckerPattern by default) Using non square texture is a bit tedious, since projection will always be "squared" The…
I'm evaluating Marmoset toolbag for purchase and I've run into some issues... It seems that the brightness of a directional light doesn't change the appearance in the viewer at all. 0 or 100, it doesn't changel. In the attached image, the brightness it at 4 yet appears dimmer, If I lower it to 0, it still appears the same.…
I'd like to start on a portfolio that would allow visitors to 'mouseover' an image, allowing them to watch a short .gif animation cycle. (Is there a way to hide the mouse cursor while it's hovering over the image?) Also, can anyone suggest a free blog hosts that support javascript? (i was going to use wordpress, but as far…