Maybe you should define "animation". To me it chiefly means developing the motion of characters for film, games, or other media. But to many laymen it means any type of art produced on a computer. It's hard to say my favorite tool. I'm most comfortable with 3ds Max, but Blender and Maya have almost identical animation…
Thanks for replying,Eric.I am using Maya.I posted a thread like this before and it was of how cloth and hair were animated for games and the answers are exactly like the one in the thread u posted.I have been having a difficult time simulating anything in 3d(Maya)as its intensive,time consuming and tweaking parameters that…
There is a lot existing professionally made models you can check out for free to help get a better idea of what people have done in various situations. Zbrush comes with some base meshes, I believe Maya has some in the content browser under windows > general editors. Unity gives out a free model called "animation guy"…
So I primarily use Blender and 3DS Max. I like modeling in Blender and doing everything else in Max, including rigging and animating... so my question is should I create my cloth physics exclusively in the software I plan on animating in? I ask this because I would hate to spend all this time achieving the perfect results…
Hi all, I want to create a low-poly ivy animation, where the ivy/vines grow against a buildings facade. I know of the Ivy generator and Grow FX which can create these animations, but they are too dense in geometry for exporting for use in an Augmented Reality app. I may use Ivy generator for a PNG sequence but on top of…
when modeling a character for animation do I model there weapons in the same file as the character or do I make a separate model and import it? My programs of choice are akeytsu and iclone7 if that helps any. I'm new to both programs so I'm still learning how to use them. I'm just looking for a push in the right direction
Hey guys, I'm trying to figure out the workflow for exporting animations from Maya into DOTA 2! So far I've read the DOTA Workshop Guidelines and resources here - http://www.dota2.com/workshop/requirements/npcs I wanted more information, so I followed the link from the workshop guidelines page to the Source Developer WIki…
Hey all, Our company recently received the greenlight to expand our team, and begin work on some new exciting projects! We are looking for a capable junior to mid level technical animator who is open to relocating to the Dallas/Fort Worth area. Please send applications & portfolios through to contact@vecfour.digital Please…
Hey everyone, I'm looking for animators for a Short film. Its currently under production. Any kind of experience works, just looking for a passionate individual. In return I can further recommend you for jobs. Kindly mail at bfangwolf@gmail.com Thanks