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Should I make cloth physics only in my animating software?

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So I primarily use Blender and 3DS Max. I like modeling in Blender and doing everything else in Max, including rigging and animating... so my question is should I create my cloth physics exclusively in the software I plan on animating in? I ask this because I would hate to spend all this time achieving the perfect results in Blender for a piece of cloth and then exporting it to 3DS Max and having none of it carry over.

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