I import a mesh object into max5, assign a materal to it (multi-sub)and render -all is fine. I attach it to another mesh, assign a materal, render is No Good. Checked the IDs, all ok. Any ideas?
FAB: https://www.fab.com/listings/e9ed24ae-8b5c-4c7c-90ee-86950f8fe874 Description Immerse yourself in the world of the future with the Sci-Fi Modular Interior FC7 pack, a modern resource set designed in a sleek cyberpunk and sci-fi aesthetic. This pack offers high-quality, customizable elements, perfect for creating…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
I finally had some time to finish up the high poly: I decided to cut out making the bipod for the weapon to save on time. I also want to render the weapon in Unreal and with that, also create a camo skin system with the material layering system in that game engine. In my head, I imagine it working and looking like the skin…
It is the 'Human in the Loop' or 'HumanCentric' concept that is basically saying if AI is here to stay in some form (and I think it is, hence CAHDD) then we need human direction, intent, control.... on the material to keep it from being AI slop or shit. So Computer Aided Human Designed and Developed is about using…
This project showcases a full CGI recreation of the Pagani Utopia steering wheel, modeled, textured and rendered entirely from scratch. The goal was to develop a one to one digital replica of a real world asset, a scenario that often happens in production when the client cannot provide reference models or ready to use…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
Day 6! We're here! And we're almost done! Today I did about 2hrs of UV mapping shenanigans, fixing things I kept messing up with, and another hour of last minute modeling and organizing my scene. Clean outliner FTW :3 I added a separation for the measuring thing on the canister and started setting up Vertex Colors.…
Hey, I have created a tool called Ultra Modular Landscape with the aim to bring a fresh approach to landscape material creation and mountain sculpting in UE5. You no longer need to touch the master material when you want to add or remove landscape layers due to its modular nature. Not to mention it has all imaginable…
This asset is intended for a real-time/game environment. I’ve attached the reference images I’m aiming for, along with wireframe and UV layout. The asset currently uses a single 4K texture set at 512 tx/m. No trim sheets or tiling textures were used. After rendering, the textures feel a bit softer/blurry than expected, and…