Judging is over and were FINALLY ready to begin announcing who the winners of Polycounts BRAWL Contest are! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they rated the entries in 3 areas: Artistic Achievement, Technical Achievement, and…
Hello everybody. I am looking for any opinions - just got one of those decisions to make without any clear answer and some extra opinions may be nice. I am brainstorming lots of ideas for next game project. I've settled on a survival game set in alaska that is meant to be relaxing, not stressful. Think The Long Dark but…
Hello everyone, Trying to create a quasar of sorts for use in the skybox, but it's a little flat at the moment, so I thought I'd add some swirling clouds of mass to create some more depth. Now the problem is I need something along the lines of -this example on the UDN- "This is the result of using a point attractor in…
2018 Fall Registration is open at CGMA! We are continuously
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Storytelling Electives Track by adding 3 new…
2018 Spring Registration is now open for CGMA. The leading online
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looking to get help…
This isnt urgent or anything, I just wanted to know if you all had any thoughts on this. HOw would I make an emitter, spawn mesh particles that fly up for a certain amount of time, and then all fly towards one point. Like a cluster of missiles. or some magic swords. I was thinking about this on my drive in this morning,…
* I want a finished, textured, full character. * V.O.I has an unattractive design. I would rather you work from an existing strong concept art and recreate that in 3D. * V.O.I. texturing reads too flat. edge wear, for example, needs more finesse and specific plaement isntead of it being uniformally caked on. * You seem…
Ugh. Klemen, I want to know how you got that perfect distortion on the electric effect. Brilliant color in that one too by the way. Reminiscent of the gorgeous neon palette they go with in infamous. Rusty, he's definitely using mesh and I'm going to assume he could just use a particle attractor on his target if he want it…