Hey, I'll offer a few crits. Grain of salt, mostly this is just opinion stuff but if you try it and it helps, cool: 1. Bone material doesn't look right. Too soft, porous. Looks like if I swat it with my sword it would be like hitting a pillow. I'd recommend making a mask to section off just certain parts of the bones to…
Thanks Hupie and le0tard, yes that is something I have been thinking about. I should narrow it down. I am not going for photorealism, I want a handpainted style, but I ended up putting in more detail in the textures than I had intended. The cloth weave on the couch is taken from a photo that I ran filters, effects, etc. on…
cool project. Realistically I would say 80-90% of this could/would be achieved with tiling textures, especially in a game like uncharted 4 where they have a ton of detail and tight memory budgets. things like the walls, and floorboards generally would just be done with tiling textures and trims, and have the geo cut up…
There is alot here to parse through, I love the idea and concept of a futuristic F1 car that is really cool! I feel that your design is playing a bit safe, i feel you could push it a bit more. The wheels are very interesting, I'm curious to see how you will pull this off and make it feel and look real. I think your rear…
Daz: yeah thats exactly the point. Art takes longer but everything else that makes a game is vastly easier and quicker to produce. The real problem imo now is choosing wisely at the start of production what you want and need to accomplish because theres no limits to what you can do anymore , not in the way you could…
my biggest notice was the hat and the hand area around the index finger The hat why don't you pull the hat down a bit instead of leaving it hanging in mid - air have the end draping down near his shoulder as it would Also i have noticed that sometimes it's the little details that can make a big difference why don't you put…
Day 2 Today's work. Modeled this artifact from Ponte, lost the link to the video but credits go out anyways. Getting more used to more Hard Ops and BoxCutter. Missing a tiny little bevel on the edges to make these pop-out better and prob some roughness maps for details/realistic feeling. Lighthingwise i think looks better…
Remote (company based in Toronto), Canada lunarchstudios.com Job Description Lunarch is seeking a talented artist to help us create skies for our upcoming fantasy-photorealistic Unreal Engine puzzle MMO set in a sublime floating island universe. This project would be appropriate for a freelance artist or small studio with…
Essentially, yes. I did drop coloured maps on. 😅😖 What texture is there was added as surface detail in ZBrush and baked, but none of these renders capture any of that detail. 😕 It’s also meant to be a bit of a stylised/realistic hybrid and was based around the Tempe of Osiris version of Lara.
Hi! This is my first time posting here, but I just wanted to see if I could get some feedback for my current environment project. The concept of this project is entirely original, mainly inspired by some places visited on holiday and environment art in Warhorse's Kingdom Come: Deliverance. The ultimate goal for this…