Ah gotcha... with how bright the original concept art is, are you going down to an almost pbr level with the whole character instead of a cartoony painted look?
thanks, Yeah Challenger that was in marmoset PBR so it looked more metallic in there. still alot to do but here it is in maya right now, few more changes.
Hey there folks, take a look at my sketch book full of stuff. Old Room - Environment Practice Antique Writing Table Texturing Practice - PBR Ceremonial Dagger - Z brush practice
Hey guys! :D Like always I'm trying out some new texturing-techniques. Now to get a hang on PBR. Drew this "Concept" very fast and just finished the model :) Hope you like it.
Hi guys! This is my first thread. So glad to see your positive comments :) Everything customizable and fully seamless (damage effect,ao,normals and etc.) NEW! PBR ready! Damage effect.
One of the locomotives that I did for upcoming "Age of Trains" game, world-scale railroad simulator. 9K faces, 4K PBR texture. 3DMax+PS+SP. Property of Amazing Games.
Hi , i have a problem in the transparency map , in painter it looks ok, but in marmoset it looks like a backface calling or something like that. Export template - pbr metallic roughness / UR4 packed. Ty.