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Author:
ziwuxin
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Transparency Problem
omerhand
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omerhand
Mar 2021
Hi , i have a problem in the transparency map , in painter it looks ok, but in marmoset it looks like a backface calling or something like that.
Export template - pbr metallic roughness / UR4 packed.
Ty.
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EarthQuake
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Mar 2021
You can turn off backface culling in the mesh object's properties.
Generally for something like this, you would want to use an additional material for the glass section, with transmission set to refraction. Here's an article that covers setting up and rendering refractive materials:
https://marmoset.co/posts/texturing-and-rendering-glass-with-ray-tracing-in-toolbag-4/
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omerhand
Mar 2021
Many thanks
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Generally for something like this, you would want to use an additional material for the glass section, with transmission set to refraction. Here's an article that covers setting up and rendering refractive materials: https://marmoset.co/posts/texturing-and-rendering-glass-with-ray-tracing-in-toolbag-4/