I've had a post sitting on the Allegorithmic page, people are reading it but not responding so I maybe this forum can help. I'm trying to figure out how to make this optimal for import into Unity. So I'll try summarizing the issues I still haven't figured out. -------------- I have been working a metal/wood shack. My first…
Update: (8/5/21). Hello again Polycount! I am back for real this time with a new update on my environment! But first a quick good update on my computer. My PC's motherboard died so I had to replace it and get a new hard drive as well (SSD), but it works fine now and almost feels like a new computer! Also upgraded my CPU to…
Props! ART JAM - FRIDAY 27December2013 - 09January2014 So this art jam we will be doing props. The jam is to be focused more on textures and lighting (presentation) and less on the model. So I have determined a soft cap of 500 tri's. If you need more, then use them, but try not to put 500 into something like a crowbar if…
I'd suggest taking part in the next few environment challenges posted here on Polycount. The subject matter selection is always on point and those in the know (leads like myself) will see your work there, the bonus of having that public record down the line is potential employers can see how you handle feedback, how you…
I've been through the exact same thing near the end of my studies and during my first job - excruciating pain deep in the shoulder developing from tablet use (surprisingly enough the pain was located on my non-dominant side). It receded for a while (new job, new place, and probably new chair), and then came back later in…
Be sure while you are painting and presenting hand-painted models that you enable flat shading (disable viewport lighting). Painting with viewport shadows enabled gives a false sense of lighting which game engines won't have (they have lighting obviously just not the way it appears in the viewport). Additionally, the…
Nothing really blows me away, I have some crits that should help you. -- The first house interior scene: trees outside are hideous, for achitectural renders like this use a photo of an exterior and do the post work in photoshop, it will look alot more professional that way. The bigger kitchen scene: near the window there…
It's good advice for some of the kanji, but you can't build a 100% logical system from it. Well you can, but it won't exactly be logical logical, just a messed up logical based on stories you made up :p And that's not a bad way of learning it, that's what the Heisig method teaches. A common type of example would be…
Okay, It itook a lot of time, and I am not happy with that, but I have finally retopoed and baked the sucker. Have to tell ya - making all of his leaves unique objects certainly did not speed up the process. As well as life finding it's way to steal a lot of my time form this project(( But for what it is worth, here's the…
@Jaysmitt - Not much to say but looks good so far. Glad you learned a lot (I did as well), and you're definitely at the point where you can move on to the next assets/textures. Sometimes it's hard for me to improve something in particular if I find myself staring at it too long, and it becomes easier to make adjustments…