Hello all, I'm a bit curious as I've always wanted to work at a larger studio (what can be bad about being surrounded by people interested in the same forms of art and entertainment?) and was wondering how the art department usually handles the process of assets creation in a large team environment. I've read various…
Hey all. I've been posting this guy a lot on the WAYWO thread, as well as bugging people on Twitter, and just wanted to give all of my work in progress shots a place to live together on Polycount. The idea behind the character was to make a sketchy looking, non-bulky (my usual go to for personal projects), npc that could…
Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…
Here is a work in progress of my deagle that I have been working on for roughly two weeks or so. I unfortunately have to find time between two jobs to create this one, so i wasn't able to create and submit more. So this will most likely be my only submission for this contest :( Any who I usually I start out by looking for…
The company is moving into "Next Generation" technology and I am now having to learn High Poly" techniques. For the "PracticeModel, I wanted soemthing I kew well, so I have gone back and picked this piece of mine as the "Concept for the creature. This guy finished out in the usual "Next Generation" full dress might look…
I wanted to do some experimenting with getting zbrush more integrated with my current pipeline of hard surface assets. To ease into it I chose a relatively simple gun with a few intricate details to use in zbrush. Ended up with the AK-74M. Began the whole process the usual way by blocking it out in Maya. Block-in took…
The likelyhood of you being sued really comes down to the popularity of your work and more importantly generated revenues. And you don't get sued, more cease and desist following which you can inquire about licensing. The reason for this is that the time of their lawyers likely costs a whole lot more per hour than what…
Here I am, once again, with a update! Since last time I've been able to get quite a lot of work done, and I'm quite pleased with how I've progressed. I've been able to make the lowpoly, unwrap and bake everything. This time around I wanted to try a different baking-progress. Usually I've been doing all my baking inside of…
Usually with those sorts of project (post project compensation/royalties), you could take it as experience if you have the time and the means, but make sure about signing off model right etc, so your time is well spent. Any business takes risk, ideally they ought to take out a loan to pay people to work for them, but in…
mmm i don't remember very well, i think something around 4 pixels padding, but maybe something more like 6 or 8...consider that my final texture was a 2048. For the space to leave in between the UV isles, i think it's more a question of experience, but u can do some tests by doing a render to texture at the desired final…