Last big Unity project I worked on, we imported the unique pieces then assembled them in Unity. Programmer wrote a cool tool for laying out our pieces, made it a very fast process. Here's a video of it. http://ericchadwick.com/img/robot_rising.html#themepalettes Definitely do-able without a tool, just a bit slower. I found…
Process question: http://phillgonzo.deviantart.com/art/Terran-Warhound-358687805 So for the typical Starcraft 2 unit, are they actually sculpting high-res sculpts and baking it down, or are they just doing nDo-like operations? Or do they actually sculpt a high poly version that matches the very low poly asset they're…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
I'm sure this has been asked several times but I am wondering about which game engine to use. I have started using Unity, simply because as I was looking for game engines and tutorials I ran across more for Unity than any other. But as I browse through Polycount I notice the users tend to favor Cryengine or UDK and I am…
The rotating turbine blades on my vehicle model contain a shadow that spins with them, but it is only visible in Unity. As far as I can tell, the shadow is not present in the texture itself, so I am wondering if it is related to a Unity setting. At first I thought the shadow was due to the ambient occlusion that I had…
Hello, welcome to the journey :) You might use this workflow for something like sidewalks, but for anything that needs to feel more natural and 'off-grid' you will have a lot of problems, not least is the normal map issue you've run into. A typical workflow would involve simple meshes or even just planes that are…
No, I forgot to change the brightness. I didn't even know you could do that in color.adobe.com, but it's possible. Changing brightness (so you have a cool dark end and a warm bright end), you can get this: But to get back on what you were talking about, when you ask "how to unify the temperature (or the physical location…
I did a test in Unity 5 (auto export from Blender through FBX). Unity automatically looks for 'unnecessary' edge splits and tries to merge it (Optimize Mesh tick box). I tested different compression methods. The results are as follows - continuous (welded) has no problems - split is also OK, as long as vertices are in…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…