I agree with Zacd If you're absolutely dead set on making a reel, don't have long title intros and slow dramatic pans - this isn't a movie, you're showing off your work, not your camera work and logo design. As far as music, use fairly unobtrusive like ambient soundtrack stuff. If I hear Drowning Pool I'm going to reach…
Hi everyone I updated my Jon Snow fanart. I created the base elements in Maya, clothing in Marvelous designer and Zbrush, everything sculpted in Zbrush, textures in Substance painter, marii and Photoshop. I got some feedback in the past few days for this model and I redid all the real time rendering in marmoset toolbag 3…
Hello, I have a question. There is High poly models and low poly models. What defines what is low and what is high? Only the number of polys it has? Can low poly model look as good and detailed as high poly model? Can low poly model look as good as this for example?…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
Hi all! I've been posting my progress on my other threads but I wanted to make another thread just with the video that I'll be presenting at my schools Senior Show in 2 weeks. I'd love to know what you think! The threads for my other projects if you'd like to look at them are: [UE4] Edwardian Room [UE4] Japanese Inspired…
Hello, I'm designing a low poly vehicle. I have completed the high poly model and now I'm modeling the low poly mesh. my high poly model contains separate meshes(front bumper, dashboard etc and planing to use them to create id map in substance painter). My question is, should I create separate low poly meshes according to…
Hey Guys ( and gals ) As my title stated, I'm wondering if UV Layout can show the number of UV vertices currently on the model I'm unwrapping. Working under really tight specs, and instead having to jump back and forth between maya and uv layout, seems like it would be great if it could just be displayed instead there.…
Hey there, i'm trying to bake a high-to-low poly model but I'm having some issues, I'm using this high model as a test: first I tried to bake with Substance Painter and here's the result: then I tried to use Marmoset toolbag 4 and I got this result: I think its an issue with the normals, I tried to export as obj and fbx,…
Hi guys, I'm asking myself : "How do you show checker in viewport for 2nd uvset in maya", i need to unwrap my all object and check texel ratio with checker in viewport. Thanks in advance Massimo
- 3 years of university (worthless, made-up degree). Failed 3 years in (out of 5 years). - 1 year unemployed. - Worked for 1 year in a warehouse. Quit. - Worked for a little over 1 year as a graphic designer. Fired. - 1 year unemployed. - "Self-employed" 3D artist for 4 years. Fired. - 1 year unemployed. - Worked for 6…