If you don't have the master scale as Mop mentioned, there is a method. You may get some issues with the scaled geo if you scale it using the bones. Scaling biped seems fairly robust, but you can sometimes get away with scaling bones and then resetting the scale in the Animation/Bone Tools. It might be better to rescale…
I have been working in Max, as well as animated with the help of their skeletons, and with the help of CAT. I looked through a lot of lessons on the various rigam, but I have not had the full understanding of the construction of system interconnections in the Max. Remain open threads that do not allow yourself to come up…
Because everyone needs one It's going to take me awhile to make all of them but if anyone asks for a specific hero I will put it on the top of the list(but june's heroes come first) Alchemist Anti-Mage Axe Batrider Beastmaster Bloodseeker Bounty Hunter Brewmaster Bristleback Broodmother Centaur Warrunner Chaos Knight Chen…
I have finished the Gargoyle that I made for the UT3 "The Crucible" mod. High Poly: The idea behind is is that a stone structure is under his skin that is pushing against his skin and flesh and also breaking through it at a few places. The wings are more of a stone skeleton which could be used as a weapon because clearly…
UPD: thank you all, the artist is found! Hey artist! :) If you have some experience with a hand painted, cel shading or other cartoon style art – you're welcome here! For the upcoming "Knightmare Lands" project we're looking for an artist who can help us to compile a lot of different references to the single unique visual…
Did a quick skeletal overlay, i reckon ill actually draw a skeletal hand and layer the skin ontop of that for the final concept to achieve that proper skeletal hand look
What do you mean exactly by "game-ready"? Depends on the game, the hardware platform, and how the model is being used. A mobile game has very different needs than a console game. http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts Decide your target resolution, then work backwards from there. 200k tris…
Good one from Panda. You have a couple of issues in the above shots. Looks like you are sculpting on a dynamesh. There are loads of vids that show this method, but they are usually made by experienced artists. When you start sculpting straight away on a dense mesh it gives you a lumpy result. Starting from a low resolution…
i would add some sky or a void/hollow background, i would also change the light from the windows to be the same ( you can't possibly have orange light from the front and green from the side in such a small house, it is barely 2 rooms!) You also have a wood extending randomly to the inside of your house. If you dont have…
Maya has a very relieable referencing system (in most cases the rig is referenced into the animation scene, so the rig can be altered with animations already done) The performance of rigged characters is good, even with more than one character in the scene. Many animators like Maya, if you do much hand animation ni your…