ha thanks! I am currently learning Cry and UDK so I hopefully ill have at least most of the characters I made in there in a month or so. Hopefully that will make them look finalized and sexy for my portfolio. I wish i lived in a magical land where I could get these no existing internships but I'll just have to man up and…
Darkness + go boo = scary? This felt like a long drawn out thrill ride that started with me thinking "there's a paper stuck to one of these damn trees, isn't there?". It ended with slender man just magically catching me as I ran about, despite how the times I had run just past him. (also, why does the screen get static for…
@KrisLW Thanks a lot for the awesome feedback! It was some problems with the placement of Reflection Captures. For me now reflections is some kind of magic, sometimes it looks very cool (table), sometimes very strange, and in this case actually it was the reflection from the crocodile, not from the fire. I was playing a…
Bloing! Thank you once again for your feedback. I enjoy, if people like my images, however, I like to greedily devour critique even more. The triangle is some kind of item that is supposed to be a technomagical damage booster. I suggested the name "Strange Quark" and wanted to bend the dimensions of magic and technology…
what do you see when you press "3" on your keyboard? do any faces magically appear? You could save your scene, restart maya, see if that fixes it. Could delete Preferences folder to clean up any possible messed up maya files. Try to replicate the problem again with a clean mesh and see if any of your modeling process does…
@Lavitz Thanks man, Indeed I was much happier with it than the previous variation, Here is another update, I had some crucial feedback from a good friend of mine, here are the results, a little more form tweaking and some anatomical landmarks vs plane changes. I think I'm really going to play on her Unicorn features and go…
I don't see the point of the couch example. You sacrifice proper smoothing by building chunky topology where the mesh would benefit from more, and apply a huge number of unnecessary polygons to the flat surfaces that do not need them? "Triangulation" is part of optimization, but you use them wisely and as needed. It's not…
Well nothing seemed to work until I wiped all my files and tried again. Now they seem to work in game, though I can't view the blue skin on the backpack in HLMV now for some reason. I'm plagued with demon magic. Still testing it as a skin for the quick fix yielded a weapon with working textures for both side :) Thanks guys…
Yup, I totally agree and that is the core of the issue. Problem is, there might be many people out there who have no clue that there is no such thing as a magic "better production quality" button and truly believe that more money = better stuff. I have the feeling that a majority of her backers are totally fine with her…
Only Skin and Blendshape deformers will import into Unity. You'll need to manually convert the jiggle to joint animation or blend shape animation. But that's probably more work than it's worth. It maybe be easier to add a joint for the belly in Maya and setup a sprint joint in Unity. But those tend to rocket off into space…