Here's a more comprehensive turnaround render Wireframe in rendered view Vehicle model UV Texture maps. First time posting on this forum, I'm looking forward to more feedbacks, and thank you for those who did comment :)
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Tank you all for the comments and advice and it is pretty much a YOU situation, the GF and i are for the long term and i cant really see us breaking up we have had some bad times at the beginning but all is good now. She is becoming a teacher! She knows how much he games company means to me its been a long wait! Its the…
Great concept!, I also remember a doco about Red Adair and his crew's exploits in the war's aftermath tackling those fires, man! talk about balls the size of dump trucks for all the guys who'd capped the wells :) The hardsurface modelling is top notch finesse considering the overall complexity of your project, much respect…
Hi ilikefruit, I will PM you. And the results are finally published on The Rookies "Find out The Best Creative Schools in The World - Official Ranking 2017." Big shout-out to all the Animation Team, Visiting Lecturers and Tech Staff that keep this beast rolling, on wards and upwards, watch this space ;) BEST NEXT-GEN…
Thanks everyone! I'm currently working on the audio sample for T-P.O.T...should be done by Wednesday! I still would like to actually have the artists permission before I go and do an audio sample for it though hehe. Also wanting to do a few other people's renders/animations...you all have so much content that I can pull…
Hi to all, i'm searching a gentle soul that can finally clear up to me a basic one: how to obtain a scratch or a detail along a seam using a texture baking software like Substance Painter or so? Let's assume that i've a tank or gun low or mid poly mesh and in my high poly mesh i'm going to sculpt in zbrush my tear & wear…
Hello! We are an animation studio based in Vietnam, but we don't limit ourselves to local clients. We are looking to expand our reach on a global scale. Our goal is to connect with potential developers, outsourcing managers, and producers in game studios around the world. We have been applying for positions in various game…