Very nice. But you keep posting screenshots from the same angle. I'm curious on the other side! Or isn't that relevant duo it's purpose? Edit: Also, the tires look very thin.. one layer of 2side polygons?
If you'll look at the bottom of your tablet -- that's the side you don't draw on -- you'll see an outlined patch that just fits the rubber strip. Keeps the slippery plastic tablet from sliding around on the table. Duh! /jzero
i generally have no issue importing hierarchies that goes 2 levels deep. but below that its either rotations or scales causes problems. i tried reimporting the same fbx back into blender and had no issues. but when its unreal engine its a problem. unity also causes problem but its generally more manageable. i like working…
on corel painter when i paint something like an eye for example, how do i keep the brush sizze for the 2nd eye? do i draw the outline of each eye and then detail it?:\
I am looking for a 3D artist to make a 3D building to use in Unity. The idea is a one room laboratory which is heavily reinforced but not straight up futuristic, perhaps closer to space technology. The room should be unkept and somewhat dirty but still fully functional with lights. Dimensions should be rectangular close to…
Hi, i'm modelling the Colt 1911 and i have a problem with this area.. I tried to add support edges but i got a terible pinching. Can someone give me a tip how to smooth this?
Hey guys, im trying to export a model in viewer at high detail but its just a over the 15mb requirement at art station. Is there anything I can do to lower it without putting quality to low ?