Been working in games as a modeller/texture artist for over 10 years and haveworked on a large variety of projectscheck out my artstation for more images https://www.artstation.com/mikerusby99 contact m3dchar68@yahoo.com for enquiries Outplay Entertainment - Alien Creeps 2016 (ish) practice piece 2017 piggy gold miner King…
I recently rigged an object with a squashy and stretchy rig in Maya 2017 with a spline IK and it kinda flips out when I try to scale it. The problem most likely has to do with the math involved in making the bones squash and stretch, so is there a way to scale the object without altering the math? Or is there a quick and…
Trying out workflows with XGen and seeing if I can convert XGen hairs/primitives into poly cards. In Maya 2017, there's a "Convert XGen primitives to Polygons" option which works fine, but the problem is that XGen hairs rotate to always face the viewport, so creating all hair cards at once would have many cards created in…
Hello everyone, I have managed to fix my issue, please disregard this. I am just going to write my solution for anyone else who encounters the same problem. I was having the PhysX plugin for 3ds Max 2017 crash when trying to create cloth. I fixed it by downgrading the plugin to the one for PhysX 3.3.2, instead of 3.3.4 I…
I just got a Samsung LN-T 4071 http://www.amazon.com/Samsung-LNT4071F-1...4599766-9642852 Got a great deal on it and am so far pretty blown away by how great it is save for one thing- when the screen is black or very dark, the corners (3 of them) and a spot in the middle are significantly less black, like there's a dim…
MODO | Explode Mesh Tools The Explode tools were originally created to aid in baking
hi-rez mesh detail to low-poly meshes for use in games, but I have found them
to be useful for other things as well. This video is a quick look at the Explode
tools in the Hatchet Collection for MODO.…
So I'm trying to generate hair textures from Xgen renders using mental ray in Maya 2017 and am running into some problems. Has anyone tried baking AO and the results are coming plain white? I'm trying to play with the AO Max Distance slider in the mental ray Render settings (falloff mode set to Quadratic), but I can't get…
I started this sketchbook thread years ago and completely forgot about it. Recently I've been wanting a place to post WIPS of personal projects or experiments. Turns out I had the perfect place all along. I'm going try reviving this thread as a posting board for my unfinished stuff. There's a bunch of REALLY old work up…
Planet of Heroes characters highpoly Character sculpt I did for Planet of Heroes. For this skins I did highpoly, lowpoly and LODs, UV, textures and final shading. Low poly - https://www.artstation.com/artwork/YkJQP Art director Ivan Solyaev Based on Sergey Katsukov's original characters Concept art: Marina Nechaeva Yuka…
I'm experiencing the following problem with VRay for Maya. Looks to me like tangent mismatch between viewport 2.0 and VRay. I'm rendering in Maya 2017. I'm using VRay version 3.52.03The Normals on the mesh are completely soft and "unweighted". Can anybody tell me of a workaround or checkbox to get this fixed without…