Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…
Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…
hey i dont know if i am o the right place but i try i have some trouble to finish to recompile . my mesh is ok , but not the maps i think i make a mistake on the cdmaterials but i dont know very well i have some pink and black cube on the model viewer (like he dont find the maps) the QC file $cd "E:\DOTA…
Shadowark Studios - Runes of Knightslore 3D Medieval RPG, Higher Poly, PC Based Synopsis of Story: Five kingdoms are in unity and harmony with each other, each holds an elemental rune. One day a thief steals four of the runes, by then the news reaches the 5th kingdom, which is the Fire Rune. The rune knight is ready and…
Hi there. I am currently experimenting with multiple uv-layouts. I wanted to add topology on one channel and detail maps on another channel. But I can't get it working properly because all normal maps are oriented always by channel 0 in Unreal 4. I created a test to properly show my issue. Here you can see, that I have one…
So. Those fantasy weapons are a pretty good choice for starting, because usually they aren't too complex. Do this: Method/Style 1 - Highpoly->lowpoly->baking normal and other maps 1. Make basemesh in your modeling software (Maya in your case) - Model the forms, separate the parts that should be separated. Like if it would…
More quotes! 1: Take off your shirt. 2: What? 1: Take off your shirt. 2: My - my God - my daughter gave it to me for Father's Day... 1: I don't give a shit who gave it to you, take it off!
points for accuracy man 1 : "what are you doing here, you promised never to do this kind of thing again" man 2 : "i never promised any such thing" man 1 : "not you, you twit ... her" woman : "i've never seen you before in my life" man 1 : "oh ... sorry"
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.
Hi! Baking can be pretty tricky to wrap your head around, but rest assured it's a logical process you can break down to get right every time. There's a healthy number of stickied threads to help you with many questions you may have now and down the line: 1 2 3 4 There is also the wiki :) To answer specifics. 1) No, a high…