Hey guys! I've found this article where Mozilla runs UE4 in web browser: https://blog.mozilla.org/blog/2014/03/12/mozilla-and-epic-preview-unreal-engine-4-running-in-firefox/ I've been looking into how to do this, and I've figured that you need Emscripten in order to make it work. However, I'm an environment artist with no…
Presents: THE FUTURE OF AMERICAN SPORTS CAR RACING USCC (+more) official website: http://www.imsa.com USCC 2014 WIKI: http://en.wikipedia.org/wiki/2014_United_SportsCar_Championship_season USCC Mod's Website: http://acusccmod.weebly.com/ - Facebook - Google+ - Unofficial Twitter - Official Forum Thread 3D modelers are…
I'm using 3ds Max 2014 and Mental Ray Arch Design shaders. When applying a normal map I'm using the Standard Normal Bump shader (using Normal Map slot) and plugging my map into that, then the Normal Bump shader gets plugged into the Arch Design Bump channel. I created a bump map by using a mid grey (127) background and…
http://www.cbc.ca/thisisthat/blog/2014/09/23/new-york-artist-creates-art-that-is-invisible/ Paul Rooney, Lana's agent, believes she might be the greatest artist alive working today: "When she describes what you can't see, you begin to realize why one of her invisible works can fetch upwards of a million dollars." said…
Hey all, I've been looking everywhere I can think, but I can't find the answer: I'm new to working with Maya's UV editor, but for some reason the scale tool doesn't let me scale in the U AND V directions at the same time (ie. I can scale in the U and then in the V, but not both together). I can't imagine this can't be…
So...I did a bit of research around the internet and found a way to fix it, might be useful to someone else with this issue. Might also want to add to the Wiki? In mental ray render settings go to Options > Performance > Make sure 'Export Polygon Derivatives' AND 'Maya Derivatives' are ticked ON. Here's a comparison render…
It happens to me every once in a while. That and holes in my mesh. Export as .obj and triangulate pre-export. If one of those doesn't fix it, then both should. At least that's been the case in my experience. Also, if you haven't or didn't know about it, you can try checking your normal direction display -> polygon -> Face…
I have to admit its going to be another workload learning a new app.Thats the advantage Autodesk will forever have.Being one of the oldest 3d apps around,a lot of studios have built their plugins,app and trained their staff based on Maya or max that learning a new app might actually take away from valuable time spent…
I did this on a flat plane, with a normal map applied, and the tangents will diverge even on continuous sections if you split the UVs. I was using Maya 2013, but installed 2014 a few days ago (don't know if that would do anything). The following image shows a sort of specular seam (You can see it on say a lambert but it…
Its something you have to figure out what can you get away with. I've seen high quality almost film like projects that are realtime like this [ame=" https://www.youtube.com/watch?v=4No43o7zkDQ"]Forest animation HD 720p Cryengine real-time Bokeh depth-of-field - YouTube[/ame] I've seen rendered out shorts that were…