Hi everyone! I've been trying to use this plug in "G Fur" for Unreal engine 4 ( http://gim.studio/gfur-user-manual/ ) and already ran into small troubles for creating splines here : http://polycount.com/discussion/201035/extruding-splines-along-vertex#latest But it looks like i still got troubles... I would like to use the…
Hello again, if I make a table for UE4 in 3dsmax, what is the way to do it right? The easiest way seems to me to just make a cube for the top and 4 cubes for the leg and attach them. Maybe delete the top polys where the legs meets the bottom side of the top cube. Another way would be to cut the plate so that I can extrude…
Hello Polycount-Community, I read that one should alwas model in polygons which are (automatically?) converted to tris upon implementation into an engine (f.e. UE4). I also read, that the reason for that is a) better animation possibilitiesb) avoiding shading errors of ngons Now lets say I have the back of chair with some…
Im going about the edge loop head animation idea a bit differently from most. Versus starting with a box or extruding edges and building the surface from scratch, Im using splines (too many years of Illustrator I guess). As such, the tutorials I have seen are only of limited value since they focus so much on the…
In Maya 2012 my manipulators for both the Extrude and UV planer mapping do not show up. The actual functions are still working just no manipulator. The manipulators for everything else still work fine, such as the Translate. So far I have tried resetting to default settings, resetting the manipulator tool settings,…
that really is a weird argument. It doesn't take 4 points.. but 4 points gives more control if you want to make the circle into an ellipse or teardrop for other applications. However I have made good use of spline modeling in the past. I felt organic and or smoothly curving surfaces were much more easily achieved via a…
I usually do it while retoping in Blender with having "live unwrap" option on. You make a polygonal stripe by extruding an edge step by step and Blednder recreate same stripe in UV space so you can make this ploygon stripes follow knitting direction in 3d and make it straight in UV side. Then another parallel stripe after…
turns out this is quite the rabbit hole Doom isn't strictly a pure raycasting renderer but it does raycast walls. I intend to apply the same approach used there (and in wolfenstein etc.) which is to cast rays in a 2d space and then basically extrude walls up/down when the ray hits them This means I have to come up with a…
Looking at this other version that I wanted to make, it looks like the handle is fundamentally different from the wood version. So, I'm taking the advice of a few posters in here and trying to redo the handle and optimize the geometry. I have gotten rid of the handle I had and am building it out of the blade mesh now so…
I believe they are referring to how this will look when baked. Unless you don't plan on baking it? You can still achieve a sharp look in your model, with subdivision. Loosen up the edges, and apply a material with a specular level and some glossiness highlights. This will allow your edges, to still look sharp, in your view…