OP : forget about Substance Painter or even baking at this point, this is completely irrelevant to trim techniques themselves. Trim/tiling-based game art is as old a the very first 3d games out there. All you need to get started is Photoshop (or equivalent) to make a color-only master texture (don't even worry about the…
I'm studying foliage, more precisely I'm onto grass at the moment. As you can see, LOD0 is quite high poly and doesnt use any transparency masking, it's just plain meshes. Let alone that it needs some tweaking because of the excessively high polycount, now I'm testing LODs and what you see in the distance is LOD1 kicking…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Hi, I am trying to figure out how to add doors and windows to my buildings for the purpose of keeping it low poly. How would I do this and make it look seamless and realistic? The majority of the time I am going to use this method is for buildings that a player wont pay much attention to, so I don't want to waste…
[ QUOTE ] yeah the scripting is great if you know how. But seriously how many people here can write really crazy and helpful scripts. [/ QUOTE ] Well to that I say two things. First, any studio worth its salt should have a tech artist who can write helpful scripts, it really doesn't take a CSc degree to learn. Second, it…
Hi, how much is your work actually worth if you can make a game ready 3d character model ? Do you get job opportunities almost immediately or you need to still get into the line to wait your opportunity and /or luck ? I wonder how it goes in this industry?
so on the left side is my low poly... on the right side is my high poly... because the high poly is smoothed, it is therefore SLIGHTLY smaller (in size) than the low poly... so becuase i wanted to make a normal map to be put on the low poly, i am concerned about how the 'difference in size can affect the outcome of my…