I am in the same exact position... Jes finished investing in watercooling and wanted to now concentrate on enough ram for UDK. ( and big scenes ) At first I was considering going all out and getting 24 gigs of really fast hexa-channel memory. But anything faster than what I already have is $729 If I could get by with 12…
We are currently producing a mobile game and require modelling, rigging and texture work done. It is for our main female character and male counter part. The work consist of : 1) 2 x Character meshes 2) 2 x Biped rigs 3) More than 30 hair style meshes (weight painted / basic rig for pony tails etc.) 4) More than 30…
Hi there everyone! I am currently working on a Games texturing project for University. I am creating a Diffuse texture for a character specifically for the Wii. Having searched high and low for the information I need, I have unfortunately been unable to find anything solid from a reliable source. I'm sorry if I missed…
i'm honestly glad sony released the psp when they did... i'm not uber-thrilled about shelling out for next gen from any of the big three.. especially once they start touting their hot title that you want to buy the system for.. i bought the psp cause i believed in the quality of the system as a whole, whereas the next big…
I honestly can't think of a program where building a rig is easy. (depends on complexity) There are quite a few auto rigging tools out there, is there a reason you need to build a rig from scratch? Maya has Human IK and quick rig already built in.
Im trying to rig a character with the Quick rig option in Maya LT. It works well but doesn't come with a hand with fingers so I created one. I have two issues, the first is that I cant mirror the joints I made, it tells me I have too many arguments, not sure what that is. Secondly I want to add these bones to my rig so…
i'd like to get some decent / basic knowledge of rigging and weight painting with softimage's XSI 4.2; just a simple 'this is how you build a rig, attach it to a model, and paint the weights for bones'..a web site link will work fine, but if any of you guys are particularily comfortable with this and wouldn't mind pulling…
Okay I'm using transpose master then T pose mesh with z sphere clicked on. My female mdoel is taken ddown to her lowest subdivision of 200,000 ploys, then I make the z sphere rig. Aftward and click bindmesh in the rigging tab. Then when I click Move and a sphere, in order to check how my rig is working with the model, when…
Hello one and all. Im just putting up a quick post to thank the community for the help they have given me. I've recently just been offered my first industry job after 3 years of trying to break in! I havent posted much stuff but I would still like to say a big thank you to everyone who commented and critiqued my stuff!!…
It depends on the project and resolution. The longest I've had for 15k poly characters is 3-4 weeks. I am working on 3-4k polys and 1024 textures at the moment and spend 2 weeks on them. 4-5 days for high poly, 1-2 days for low poly and uvs, 4 days for texturing and setting up in-game shaders. Usually a TD rigs the stuff.…