Hehe yup Mop, I think your right. I knew I had some settings screwy with my Wacom/PS, but I needed to get it working correctly before I could get my skills up. Lucky me, my friends dad who does concept design is *hopefuly* lending me some of the DVD's he has to view.
Hey guys, I am working on a scuba diver game character and would like peoples opinions on how to get the wet look to the suit. I have the normals baked out and pretty much done the base colours for the diffuse.I have an AO map along with cavity maps which will be used as layers on top of the diffuse to allow me to add…
Hey, here's my latest weapon: The Kriss Vector SMG I've been hard at work, to make this the most realistic & accurate weapon yet. So I created the weapon from tons of references & also modeled almost all of the interior. The weapon comes in at about 9k polys & a 4K texture sheet - PBR of course & in 4 versions: 1. Clean…
Anyone have any tips on how to get some good renders of something like this? I keep running out of memory in scanline. It's a pretty dense mesh and I wanted to light it pretty. I usually just take screencaps of the viewport (like above) but wanted something more finished-looking, but my current tests kill my machine if I…
[...] "everyone uses sculpt and retopo. I know that's been used for some while now, but still, can't seem to find subd modeling anywhere anymore." Well, the real world isn't limited to Youtube or to whatever gets posted on the internet. You'll get a better feel for what is actually useful for you to learn by joining some…
Dirigible - Thanks, I made that change and I'll post once I get more done with the body. Tw1tch - Thanks. I'm still tweaking and making changes, so hopefully the next update will look even better. I'm sick - so I didn't get much done today. Just a small update on the face. Still haven't touched the ear and hair but I'm…
Man you did so well with this piece, I think with some tweaking of the background or presentation it'll be a really nice finish. I don't get people in this thread saying you need to up your game, I get you need to go for a high level of quality but it seems like you really gave it your all (nice textures btw.) I'm sure it…
-You should add a layer of dark grime along the bottom of your stucco texture like my paint over, helps give sections of the house a bit more separation and weight -Grime a bit more on the stucco as it gets closer to the wood, where dust may have accumulated What are you taking these screenshots out of? It'd be awesome if…
And the sad thing is... it all started here in Germany... we have these annoing adds (the company here is called Jamba... but it is the same and was founded here too) for years... on channels like MTV it is almost the exclusive commercial by now (in lots of different variations, wait for the cute little yellow chicken to…