OK as the title suggests this is me getting back in the habit of doing some 3D work and finally getting motivated to get good enough to get that game art position that is my ultimate goal! Over the past year or so Ive been struggling with my motivation and drive, starting and stopping projects but from reading posts on…
Hello everyone and thank you for reading. I have been following James Taylor https://www.youtube.com/watch?v=spi4lGxnMZg character modeling tutorial on youtube. I like his workflow and I find it useful for buidling a character's basemesh for sculpting. I am practicing everyday and I am trying to memorise the whole process…
I do apologize if this is the 461st job search related thread! I finished my University studies around 2 weeks ago and since then I have been actively seeking employment. I have read countless articles on "Breaking into the games industry" and I have been inspired by peoples stories about overcoming adversity. Now I find…
For starters, please take a quick look at my online port: www.withersmultimedia.com Apart from the obvious critique, could people also comment on the usability of the site please? I had thought it was very easy to navigate, and then someone surprised me by saying they had not seen certain aspects of my site. With that out…
Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
Hey everyone, I'm excited to bring you the Bi-Monthly Environment Art Challenge for the months of September and October! An opportunity for those who enjoy creating real-time 3D art to test their skills and craft a piece from the provided concepts below. The challenge is open to anyone interested and at any skill level.…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
I've worked as a manager in VFX and Animation, and currently in Games. In my experience, when it comes to hiring artists, it is the leads and art directors whose decision carries the most weight. The reel is what matters most of all to them. They will only look at your resume if your reel impresses them. So - though you…
hey, so I added all the stuff I managed. stupid sinus infection slowes me down :/ Anyways since I have to send the application in tomorrow I am wrapping up. Do you guys think it looks finished enough ? I would love to make a blend texture for the ground but thats another day of work X_x thanks GED =) Carabiner, =D…
cheers guys. Its an in-house editor im working with so cant get my hands dirty like i could with max script. Also we are close to the end of development so i wouldn't feel comfortable bring up these issues at this stage. Its a small team and a relaxed atmosphere so i would be fine to talk to the tools programmer or lead…