I'll also suggest checking out the wiki, either multi texturing and/or trim sheets: https://polycount.com/discussion/174377/witcher-3-blood-and-wine-architectural-material/p1 https://polycount.com/discussion/210492/tutorial-trim-textures-for-environment-art-and-props
Hi! I started new environment. This environment is inspired by Witcher and Skyrim and it will be sat at the peak of the mountain. Here are some references I use Right now I'm finishing blockout.
The morality system in Bioware games is too black and white, adding a neutral/I don't give a shit option would be great. I loved that in the Witcher games.
Character(s) I'm working on for Jason Martin's course. This is supposed to be an enemy concept based on the Witcher. It's a Nekker Scavenger riding a mini fiend. More renders at: https://www.artstation.com/artwork/W1VnG
I created these characters during Jason Martin's course on Game Art Institute. It's a Witcher 3 fan art and enemy concept combined into one. More Renders at: https://www.artstation.com/artwork/lQ8Yo