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Advice on 3D Building Environment Asset for metaverse

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MikeReyes8 polycounter lvl 2

Hi, my name is Mike. I am currently working on a building for a client they want in a metaverse, called Pavia. I am close to wrapping up the exterior of the building and I am wondering how I am going to texture this building while making sure the textures are crisp. I really want to make sure the UVs and texel density is correct. Texel density is fairly new concept for myself. I have been researching and trying to learn as much as I can about it but still a little confused about it. Here are the specs Pavia has provided for built assets.

-60k tris, 40 meters in height, 90 meshes, 40 mats, 20 textures.

I would like to know what would be the best way to go about texturing this building. It fits within a 48x48 meter square, so its pretty large. I have not textured an asset this large before but love the challenge it has created!

My thought process is to combine different sections of the building and texture them but not sure if there is a better way in doing so.

Here are some screengrabs of the asset.

Any help and any critique is most appreciated! Thank you!

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