Hi PC, I have a problem that comes from various ways: I'm trying to assign values between 0 to 1 to some bones, let's say 0.5 for a vertex to a single bone, and only that bone. To accomplish that I have to disable Normalize for that vertex so I can assign weight values for a vertex that don't have to add 1 between the…
Hello everyone, I am excited to share with you my latest 3D model design! As a 3D modeling enthusiast, I always look for new challenges to push my skills to the next level. And this latest project was no exception. In this post, I want to take you through my design process step-by-step, from the initial idea to the final…
Update: Original post I was working on an original design when I realized that I needed to go back to the drawing board with it, so I decided to make a jet in the mean time, because frankly I feel lazy if I'm not modeling or texturing every day. And it's not even Russian for once! I apologize if spamming the boards with…
Im trying to make a humanoid character rig, one thats going to be walking on the floor. The problem is, whenever you make legs with CAT, the feet are always pointing down, which means its only good if my human character spends all their time levitating above ground or swimming. Maybe if the character was wearing stiletto's…
Hi everyone and happy new year! It's been a while but today I am happy to share with you the 2 hour and step by step Blender beginners tutorial. https://youtu.be/g2U0MiZSV9A All the way from basic navigation, setting up shortcuts, installing and mastering free and useful plugins, modifiers, tools over to modelling a 20mm…
Thank you : D There are some "concealed" parts that are ngons. After seing some posts of Jordan Cain, I stopped being so skeptical about them. I think it came out mostly as quads because I've applied a subdivision modifier before going into smaller details, like holes, booleans and that stuff.
May i have feedback on my sculpt and texturing. you can find me here : https://beacons.ai/itsakshaydilipKindly let me know what I can add to enhance detail and improve on the texture. please.
When texturing windows in an urban environment whats the best way? I've read people criticising the plastered on, real shop window method, stating that using an environment map for reflections would be best. However, does that not require the materials to be black so that the reflections show up? If a player is close to…
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…