Im trying to make a humanoid character rig, one thats going to be walking on the floor. The problem is, whenever you make legs with CAT, the feet are always pointing down, which means its only good if my human character spends all their time levitating above ground or swimming. Maybe if the character was wearing stiletto's it would work too, but thats not the case.
Does anybody know how to make the feet behave normally when using the CAT system. I like CAT because of its flexibility, but this is a serious problem thats going to make rigging "level footed" characters impossible. I don't understand why there isn't just a simple button press, or an option that isn't hidden within a million other subscreens. Its such a simple thing... "toggle feet mode", click, done, you just saved 4 hours of blind experimentation and fumbling in the dark. Anyway, wishful thinking aside lol.
I've looked all over the net regarding this issue, but I couldn't find anything at all! Surely I'm not the only one who's noticed this!? Almost every different way you could write this problem into a search term, I've tried it, and theres nothing! The only thing I found was only LOOSELY related, and didn't have a solution.
Can any skilled CAT users lend me a hand here? I really need some help as I need to finish this rig ASAP and I've hit a complete dead end.
Thanks in advance!
Replies
If you were moving the platforms all along, please ingnore this.
Yesterday I decided to try another long search for a solution, but there just seems to be a complete lack of coverage on this problem.
The silly thing is, I dont know if this is a bug in CAT itself, or its just a feature that needs setting properly. If its the latter, then that feature/option is obviously SO well hidden, that only a master detective would be able to find it...
Surely theres SOMEBODY on here who rigs human characters using CAT...
Help a dude out!!! I'd really appreciate it!
All the settings should be at their defaults, but I have tinkered with a LOT of settings, after which, I just delete the whole rig (to make sure I dont carry on with a rig with messed up settings!).
Is it because I'm creating the rig from scratch? Should I just be choosing preset rigs? I'd rather make my own though, just using CAT's functionality.
Heres a screenshot of the disobedient foot bone:-
No amount of rotating the platform or foot-bone fixes the problem...
Bones are just pivot points, some people dress them up to actually look like the things they should represent, others just say fuck it and make something functional.
What matters is the placement of the pivots and the placement of the IK pad under the foot everything else is just visual fluff.
Thanks for clearing stuff up for me!
There are several root nodes in CAT, for example if you click on the pelvis you can add another leg, or a tail, another spine ect... This is where the flexibility of CAT really starts to pay off because you can create a lot of different rigs with a lot of the "parts" that they have.
Snakeman with a tail for legs and 6 arms? No problem.
Horse? Same rigging system.
Spider with 8 legs and a human rider? Done.
However it isn't rock solid and there are quite a few bugs that they are working on so CAT isn't without its faults but still, it has some strengths.