So I'm basically having the same issue as the one posted in this thread. But that thread is old and the answer wasn't posted if it was found. I just have the model and two copies of it. The modified copies aren't really that much more complicated; one is closing the mouth while the other is a screaming face (not done well,…
Can someone help tell me what is the best method of removing vertex influence from bones? I have a character with rig set up and ready to be used, but when applied to skin modifier (this is required since I will be using MD5 format) some bones have much larger influence on the mesh, and I don't want that. I tried setting…
Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4 Use: I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever. Ideally it would be a modifier that I…
Hi Everyone! I just finished a bunch of renders of this 1971 Modified Miura SV. It was modelled in Max an rendered with Vray. I've never really tried photo realism before so this was a definite experiment. This might not be a thing that is typically polycount oriented (it is high poly and a boring car), but I Learned A LOT…
I've been working with something that involves a lot of vertex painting in 3ds Max lately, and I pretty much only need to go back and forth between black and white as far as my palette goes. Selecting black or white manually each time I've wanted to make a minor tweak is very time consuming, and aggravating. Is there a…
My problem: After a days of heavy clicking, My thumb, index and
middle fingers really hurt. For reference, I've been using
LogitechG604. Using it for heavy modelling or animation, hurts like
hell. Its not the mouse
but my hand so buying another mouse will do me no good I want to modify the
mouse to make it better. I know…
Having real problems with skin mod in max. I've done a couple of meshes no problem but my current one is really messing up the arms when i move the biped. The upper arms bend backwards (not the bones just the mesh curving back away from the bone) so it looks like the biceps are bowed backwards. I've checked the vertex…
So I was rigging up a model with the skin modifier and when I went to mirror everything, I noticed that the hands were red (like the bones in the middle) rather than blue and green. So now if I mirror it, it assigns both hand's vertex weights to one hand. Anyway I can just make those bones green and blue again so I don't…
A scenario we often run into at our studio is that we need to add/remove/change features of a model after it has been completed due to iteration or further alternatives of the model. If, for example, we need to add a new limb to a creature - If the UV unwrap has no room for the new geometry we have to move or shrink a…
Hello, i was doing some personal project and tried to add jiggle modifier to a character ( for jiggly belly movement ) but then i encountered this issue: Can you attach jiggle movement directly to a joint ? I've tried the following: - Apply directly via Create Deformers > Jiggle Deformer, and got "Error: No deformable…