I am a 3d artist and I have been trying to get commissions or a job in the field, I have had education through CKTC in this field with expertise in Blender and I have a KO-FI. https://ko-fi.com/likolucario I typically charge $20 for a fully rendered art piece I have posted here 2 examples of my work
but they are not one piece, they are seperate metalpieces cast in, so it could be mostly a texturing task. that being said, if you want it one mesh and be able to subdivide, all you need is connecting those verts
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
Hi, i am a solo developer working on a survival game in unreal engine. i'm looking for a creature artist to make multiple creatures. all creatures have fur. I will provide references for creatures. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share * Portfolio / creature work * Rough price for…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Hi everyone! I'm working on a reference pack for the Liebherr R9800 mining excavator. It includes 150+ images organized in folders: exterior, engine, cabin, undercarriage. The idea is to save hours of research for 3D artists working on heavy machinery projects. Price: $49.99 (Personal License) – Commercial License…
Just found this goldmine! Sharing my first model that I made in blender. PS1 Detective. Body: 620 tri (Every piece of clothing is equippable as it's own mesh) With full clothes: 1.226 tri
really great work billliestray. i'd love to see that eye pivot 180 off a strange portent; those azure stones might translate as strange tears. the scroll bit as well; it gives it a temporal feel, though from this angle i can't quite tell how the mechanism of what is read translates to the wheel apparatus
Progress Update! I am finally back working on this after a bit of an extended hiatus, and I am feeling good about some of the progress lately. The model is now 85k polygons due to some modifications to the body to reduce hard edges and those bastard tow hooks at the front taking up 3k polygons alone thanks to the…