@PixelMasher Ok thanks, if the documentation is outdated, would you know if lighting channels now work with baked lighting rather than with dynamic lights? Epic should be updating their docs. @Eric Chadwick Could you pls move this here https://polycount.com/discussion/215223/ue4-emissive-lighting-tutorial#latest
@Eric Chadwick Thank you for your feedback, Eric! I did it as one of my final projects for my game art class, so didn't really had time to come back and fix it! I will definitely write down your feedback for my future projects! Thanks again :)
well I had great time in rhodes. wonderful weather apart from the second day when we had a truly awesome thunderstorm we actually had marble sized hailstones. The town was without power for a few hours - quite bizarre really. sad thing was all the stray cats, some of them in a pitiful condition, starving and with various…
As long as you use the ripped models as a way to study and not ( as quite a few people have done already ) post on Artstation and claim it as your own that is. I like to use https://p3dm.ru to study Model Topology and UV Layouts. Of course Erics suggestion would be just as great because Epic released all their Paragon…
Been living in Holland for close to 2 weeks now,must say i really like it here,different pace of living and Amsterdam rocks, every weekend so far ive been there out and about doing one thing or another. Anyway here are a few pics ive taken in Holland,most have been in Amsterdam but a few are in Purmerend where i currently…
"All entries that Epic chooses as a winner will receive a round of feedback from Chris Perna, Art Director at Epic Games. You will then have the opportunity to produce a few more concepts to fully flesh out your vision for the theme or level." So does Epic expect the winner to crank out more concept art for free? I think…