I wanted to make a gracile, panther-like form here. The tail betrays the design’s ultimate roots in the rod-puppet used by Gillis and Woodruff for the “beast” in Alien3. This creature is, however, more of a pest than an actual menace. It walks on its knuckles like an ape, and I imagine it’s quite the scrambler. model…
Hi everyone, I just finished sculpting a creature in zbrush and I would like some feedback as to whether this is good enough to be a portfolio piece. Thanks :)
A game model of an alien-reptilian creature with elements of different animals such as canine, bearded dragon, porcupine and frigate bird. I feel as though the textures are missing something but I haven't quite worked out what that is yet. Using Substance Painter.
Strange Matter Studios is on the lookout for a creative and talented Character Artist to join our ranks and help us create new humanoids and creatures for our new third person MOBA : FAULT. (Heroes, hero skins, new minions, etc..). Responsibilities :⦁ Create 3D humanoid, animal and robotic (or a mix of the three) models…
Hi! We got this assigment to do a lowpoly at my school. I decided to do a creature/pet. We are allowed to have 500 polygons, mine is currently on 424. Here is my concept: and my model looks like this: My Uv's looks like this: Feel free to give me feedback! :)
Hello guys, here is something I have been working on in my spare time for a while. It is a creature for the upcoming indie game Warcry. Concept and design provided by them. And I started working on the armor as well. The black on the leather parts is for when I bake the alpha map for the transiency- have not tested this…
Hello, Im Adam. A character / Creature modeler Artstation https://www.artstation.com/asvance/albums/1578369 I mainly used Zbrush, Substance Painter, Maya, and Blender. Along with other programs. my email is abostwicke@gmail.com or contact me through Artstation
Hi! I've been practising with Silo's displacement painting lately and here's a creature I modeled. I'm currently trying to generate a normal map, I'll post screenshots if I can generate a proper one. The low poly mesh has 4019 tri's. The high poly: The low poly: Wireframe: UV layout(resized from 1024x1024): Critique and…
Creature made in Maya, Detailed in zbrush. Original concept from an amalgam of animals including Hyena, Duck, Deer, Jerboa, and Dr. Seuss. Next step: learning hair/fur. Thoughts on placement/style of fur and sculpt? Thanks!
Hi everyone. First time posting on here and was wondering if I could get some feedback on a creature design ive been working on? Could be anything - for example the anatomy, or overall design. Any suggestions will be much appreciated. Thanks!