Hey guys One of the things i struggle most with while sculpting is proportion. I get way too keen, get tunnel vision for the particular area i'm working and lose track of the overall model. This doesn't impact the final product too much, but its the sculpting equivalent of the scenic route and my workflow is slow as a…
Looking really good overall, the lighting and mood are working great, especially the sunlight coming through the beams and vines. =) One small thing that stood out to me: the step in the foreground feels a bit too smooth/curved compared to the rest of the stonework. It might just be me, but since the scene leans more…
Hello everyone! Here is my last 3D model, handpainted in zbrush. Visit my artstation and give a like if you like it, would be appreciated. Thanks! https://www.artstation.com/artwork/nJG5We
I think each sentence you wrote there is fundamentally incorrect. Most games don't use displacement at all, because the displacement maps must be high bit depth and uncompressed to work properly. That eats up a ton of precious memory, it's generally cheaper just to use a lot of verticies up front with no d map If a game…
Thanks all for the commentary, glad she's gotten to the recognizable stage. Mop: Her ears are HUGE in that photo! wow. Must be the earrings. She really does seem to have smallish ears in most of the photos I've found without jewelry. i.e. this Part of the issue with the ears and eyes is my base mesh. Too much detail is…
I heard through the grapevine that the new Sims game was leaked early, I'm thinking it must have been a disgruntled EA worker. This cant be good Will Wright must be pissed! I thought they had this game locked down tighter than Fort Knox. Do you think this will majorly effect the sales once its officially launched?
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
Haven't gone through these myself but Vehicle tutorial (the thumbnail's a ps2/3 car, not the one he makes for some reason): https://youtu.be/9l3mA1N8NaQ Character, exactly matches your title: https://youtu.be/t--Y6R2ba3E Guy making some rural terrain for San Andreas: https://youtu.be/sz6kBSqrJas --- Just searching youtube…
Nice! 2 comments though. Maya LT has no poly limit for game artists, and that is a huge deal to me. I know, I have complained loudly about this before... just sad to see the 100K limit is still there, because I feel it is behind the times, especially with Modo now exporting instances and replicators to FBX and Unity and…